Technology has touched every part of industry as we enter the Fourth Industrial Revolution, and none more so than construction. Technological changes in how we design, engineer and build structures have brought something quite different to the world of construction projects especially in the form of Building Information Modelling (BIM) and Virtual Reality (VR). The definition of Virtual Reality (VR)
Who is Generation Z? Generation Z, Gen Z, Post Millennials, iGeneration or iGen; call them what you like, but if you are going to be employing them, you need to know more about them. Although there is no exact demographic for this new wave of employees, Generation Z is thought to have been born between the mid-1990s and 2010, and
Perceptions of Science, Technology, Engineering and Maths (STEM subjects) have been changing over last decade, and everyone accepts that the impact of technology will continue to transform the world for generations to come. No longer are the scientists, mathematicians and engineers pigeon-holed as geeks. In fact, even geeks aren’t pigeon-holed as geeks, and often lead the field in popular culture.
There is a very complex series of forces at work when it comes to driving change in the construction industry. It seems we are constantly being shown a new developmental process and either wringing our hands about how it will affect the industry or marvelling at the technological miracle being presented, or possibly both at the same time. Catalyst areas
When you are a recruiter, you deal with people. I don’t have an issue with technology at all, in fact, I am a bit of a gadget geek. Give me something with flashing lights and some buttons, and I will play around with it as much as the next person. However, I like to think I am very aware of